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Configure Supplied Samples

ProjectSettings are not shipped with the asset. Multi-scene samples load their Lobby, Arena or return scene by name, so opening the first scene alone does not register its destinations for your project.

Preview and explicitly apply

  1. In Edit Mode, open Tools > LevelArgento > Couch Co-op Builder > Configure Supplied Samples.
  2. Select Rocket Rumble 2D, Rocket Rumble 3D, Persistent Sessions, or Select All Samples.
  3. Review the target shown at the top and the Scene list after configuration preview.
  4. Click Configure Selected Samples. No project configuration changes happen on import or merely by opening the window.
  5. Open the selected sample's first scene below and enter Play Mode.
Sample Scenes, in configured order
Rocket Rumble 2D RocketRumble2DMainMenu, RocketRumble2DLobby, RocketRumble2DArena
Rocket Rumble 3D RocketRumble3DMainMenu, RocketRumble3DLobby, RocketRumble3DArena
Persistent Sessions PersistentLobbyPrototype, PersistentGamePrototype

The first scene in each row is its entry scene. Rocket Rumble scene assets are under Samples/RocketRumble2D/Scenes/ and Samples/RocketRumble3D/Scenes/; Persistent assets are under Prototypes/Persistent/, all relative to Assets/LevelArgento/CouchCoopBuilder/. The Sample Index gives complete entry paths.

Split Screen Playgrounds have an independent join/gameplay flow within their own scenes. They do not need this multi-scene configuration simply to enter Play Mode.

Unity 6 Build Profiles and shared scenes

When the active Build Profile has Override Global Scenes enabled, the tool updates that profile's scene list. Otherwise it updates EditorBuildSettings.globalScenes, the shared scene list used by profiles without overrides. The target label states which list will change. Other profiles are not edited.

Only the selected samples' scenes are enabled, deduplicated and grouped in the order shown. Their block replaces the first selected-scene occurrence, or is appended if none was present. Unrelated scenes keep their relative order, enabled state and GUID. Existing sample scenes and product assets are not modified.

Running the same selection again produces the same scene list. It is safe to rerun after reviewing the target. Missing scene assets are reported and prevent applying; configuration is unavailable during Play Mode.

Reverting

Profile changes support Unity Undo. Revert Last Configuration can restore either target list while the window remains open and that same target list still matches the applied configuration. If another edit changes the list, Revert is disabled rather than overwriting that edit. Shared scene-list changes use this Revert action rather than Unity scene Undo. Review Build Profiles separately from scene-file saves.